This is a tools collection I've made for my pet project Lands of Koastalia. Some of them are made for UE5, others - for Blender.
Auto Import tiles into UE5 with custom editor window and preview of WFC generation for these tiles.
During Import the tools assigns materials, flips/rotates tiles to generate all possible tile variations, collects Sockets and all geometry data
Custom Node tool for custom AI Behavior Tree solution for the game